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Travel Time & Distance (WIP)
GM Random Tools: Overland Travel(WIP)
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Uses
Realistic Foot Travel
from LTC2:32
Daily Travel,
Hiking
Riding
Driving
Conditions
Time Spent/Day:
hrs
min
Avg. Terrain
:
Very Bad Terrain
Bad Terrain
Average Terrain
Good Terrain
Unsurfaced Road
Surfaced Road
Avg. Weather
:
Clear
Hot
Rain
Snow
Deep Snow
Ice
Solid Ice
Skis?
Skates?
For parties of multiple creatures, use the lowest statistic of the group for each selection
Hiker Stats
Move:
Driver?
Encumbrance:
None
Light
Medium
Heavy
FP:
Current:
Use:
Very Fit?
Fit?
Un-Fit?
Very Un-Fit?
Some effects from
GURPS:Low-Tech
p.78-79 (3e)
Mount Stats
Move:
Encumbrance:
None
Light
Medium
Heavy
FP:
Current:
Use:
Very Fit?
Fit?
Un-Fit?
Very Un-Fit?
Uncomfortable?
Some effects from
GURPS:Vehicles
p.143 (3e)
Vehicle Stats
Move:
/
mph
Cruise:
%/
mph
Range:
Current:
Use:
Occupancy
:
Normal
No Seats
Cramped Space/Seats
Exposed to Bad Weather
Roomy Space/Seats
Leave schedule blank to auto-calculate
Mechanics
SK:Hiking
Success
Extra Effort
Used:
%
Schedule:
hrs
min (at
mph), rest for
hrs
min
Schedule:
(at
)
Lose 1FP/
Total:
End:
R
=Rider;
M
=Mount
Journey (based on Daily Travel)
Target Distance:
miles
Arrive in
Intentions for future updates:
more fine-tuning of the maths
Add "sailing" and "flying" methods
Account for running into negative FP, & possible injury
Paced Running
See B354 for effects. HT/Skill rolls are checked automatically; multiple calculations will have different results.
Extra Effort
(B356) requires situationally-modified Will checks per/minute to avoid injury, and as such, have to be handled manually.
Sprint:
Encumbrance:
None
Light
Medium
Heavy
FP:
Current:
Use:
HT(
±Fitness
)/SK:Running:
Very Fit?
Un-Fit?
Avg. Terrain
:
Very Bad Terrain
Bad Terrain
Average Terrain
Good Terrain
Unsurfaced Road
Surfaced Road
Avg. Weather
:
Clear
Hot
Rain
Snow
Deep Snow
Ice
Solid Ice
Schedule:
Speed:
mph;
Distance:
miles; Time:
hrs
min
Intentions for future updates:
more fine-tuning of the maths
Get Speed Schedule working
Account for running into negative FP, & possible injury