<?xml version="1.0" encoding="utf-8"?>
<tables>
	<encounters>
		<wilderness>
			<encounter>animals
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="1">animals</line>
				<line index="2">animals</line>
				<line index="2">animals</line>
				<line index="2">animals</line>
				<line index="3">animals</line>
				<line index="4">animals</line>
				<line index="5">animals</line>
			</encounter>
			<encounter>animals
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="1">animals</line>
				<line index="2">animals</line>
				<line index="2">animals</line>
				<line index="2">animals</line>
				<line index="3">animals</line>
				<line index="4">animals</line>
				<line index="5">animals</line>
			</encounter>
			<encounter>people
				<line index="0">people</line>
				<line index="1">people</line>
				<line index="2">people</line>
				<line index="3">people</line>
				<line index="4">people</line>
				<line index="5">people</line>
				<line index="6">people</line>
			</encounter>		
			<encounter>zombies
				<line index="0">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="3">zombies</line>
				<line index="3">zombies</line>
			</encounter>
			<encounter>stuff
				<line index="0">stuff</line>
				<line index="1">stuff</line>
				<line index="2">stuff</line>
				<line index="3">stuff</line>
				<line index="4">stuff</line>
				<line index="6">stuff</line>
				<line index="7">stuff</line>
				<line index="8">stuff</line>
				<line index="10">stuff</line>
				<line index="12">stuff</line>
			</encounter>
			<encounter>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
			</encounter>
		</wilderness>
		<country>
			<encounter>animals
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="1">animals</line>
				<line index="2">animals</line>
				<line index="2">animals</line>
				<line index="2">animals</line>
				<line index="3">animals</line>
				<line index="4">animals</line>
				<line index="5">animals</line>
			</encounter>
			<encounter>people
				<line index="0">people</line>
				<line index="1">people</line>
				<line index="2">people</line>
				<line index="3">people</line>
				<line index="4">people</line>
				<line index="5">people</line>
				<line index="6">people</line>
			</encounter>		
			<encounter>zombies
				<line index="0">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="3">zombies</line>
				<line index="3">zombies</line>
				<line index="4">zombies</line>
			</encounter>
			<encounter>stuff
				<line index="0">stuff</line>
				<line index="1">stuff</line>
				<line index="2">stuff</line>
				<line index="3">stuff</line>
				<line index="4">stuff</line>
				<line index="5">stuff</line>
				<line index="6">stuff</line>
				<line index="7">stuff</line>
				<line index="8">stuff</line>
				<line index="9">stuff</line>
				<line index="10">stuff</line>
				<line index="11">stuff</line>
				<line index="12">stuff</line>
				<line index="13">stuff</line>
			</encounter>
			<encounter>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
			</encounter>
		</country>
		<town>
			<encounter>animals
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="1">animals</line>
				<line index="2">animals</line>
				<line index="2">animals</line>
				<line index="2">animals</line>
				<line index="3">animals</line>
				<line index="4">animals</line>
				<line index="5">animals</line>
			</encounter>
			<encounter>people
				<line index="0">people</line>
				<line index="1">people</line>
				<line index="2">people</line>
				<line index="3">people</line>
				<line index="4">people</line>
				<line index="5">people</line>
				<line index="6">people</line>
			</encounter>
			<encounter>people
				<line index="0">people</line>
				<line index="1">people</line>
				<line index="2">people</line>
				<line index="3">people</line>
				<line index="4">people</line>
				<line index="5">people</line>
				<line index="6">people</line>
			</encounter>
			<encounter>zombies
				<line index="0">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="3">zombies</line>
				<line index="3">zombies</line>
				<line index="4">zombies</line>
				<line index="4">zombies</line>
			</encounter>
			<encounter>zombies
				<line index="0">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="3">zombies</line>
				<line index="3">zombies</line>
				<line index="4">zombies</line>
				<line index="4">zombies</line>
			</encounter>
			<encounter>stuff
				<line index="0">stuff</line>
				<line index="1">stuff</line>
				<line index="2">stuff</line>
				<line index="3">stuff</line>
				<line index="4">stuff</line>
				<line index="5">stuff</line>
				<line index="6">stuff</line>
				<line index="7">stuff</line>
				<line index="8">stuff</line>
				<line index="9">stuff</line>
				<line index="10">stuff</line>
				<line index="11">stuff</line>
				<line index="12">stuff</line>
				<line index="13">stuff</line>
			</encounter>
			<encounter>stuff
				<line index="2">stuff</line>
				<line index="3">stuff</line>
				<line index="6">stuff</line>
				<line index="7">stuff</line>
				<line index="8">stuff</line>
				<line index="9">stuff</line>
				<line index="10">stuff</line>
				<line index="11">stuff</line>
				<line index="12">stuff</line>
				<line index="13">stuff</line>
				<line index="12">stuff</line>
				<line index="13">stuff</line>
			</encounter>
			<encounter>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
			</encounter>
		</town>
		<city>
			<encounter>animals
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="0">animals</line>
				<line index="1">animals</line>
				<line index="2">animals</line>
				<line index="2">animals</line>
				<line index="2">animals</line>
				<line index="3">animals</line>
				<line index="4">animals</line>
				<line index="5">animals</line>
			</encounter>
			<encounter>people
				<line index="0">people</line>
				<line index="1">people</line>
				<line index="2">people</line>
				<line index="3">people</line>
				<line index="4">people</line>
				<line index="5">people</line>
				<line index="6">people</line>
			</encounter>
			<encounter>people
				<line index="0">people</line>
				<line index="1">people</line>
				<line index="2">people</line>
				<line index="3">people</line>
				<line index="4">people</line>
				<line index="5">people</line>
				<line index="6">people</line>
			</encounter>			
			<encounter>zombies
				<line index="0">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="3">zombies</line>
				<line index="3">zombies</line>
				<line index="4">zombies</line>
				<line index="4">zombies</line>
				<line index="5">zombies</line>
			</encounter>
			<encounter>zombies
				<line index="0">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="3">zombies</line>
				<line index="3">zombies</line>
				<line index="4">zombies</line>
				<line index="4">zombies</line>
				<line index="5">zombies</line>
			</encounter>
			<encounter>zombies
				<line index="0">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="1">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="2">zombies</line>
				<line index="3">zombies</line>
				<line index="3">zombies</line>
				<line index="4">zombies</line>
				<line index="4">zombies</line>
				<line index="5">zombies</line>
			</encounter>
			<encounter>stuff
				<line index="0">stuff</line>
				<line index="1">stuff</line>
				<line index="2">stuff</line>
				<line index="3">stuff</line>
				<line index="4">stuff</line>
				<line index="5">stuff</line>
				<line index="6">stuff</line>
				<line index="7">stuff</line>
				<line index="8">stuff</line>
				<line index="9">stuff</line>
				<line index="10">stuff</line>
				<line index="11">stuff</line>
				<line index="12">stuff</line>
				<line index="13">stuff</line>
			</encounter>
			<encounter>stuff
				<line index="0">stuff</line>
				<line index="1">stuff</line>
				<line index="2">stuff</line>
				<line index="3">stuff</line>
				<line index="4">stuff</line>
				<line index="5">stuff</line>
				<line index="6">stuff</line>
				<line index="7">stuff</line>
				<line index="8">stuff</line>
				<line index="9">stuff</line>
				<line index="10">stuff</line>
				<line index="11">stuff</line>
				<line index="12">stuff</line>
				<line index="13">stuff</line>
			</encounter>
			<encounter>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
				<line index="0">none</line>
			</encounter>
		</city>
	</encounters>
	<none>
		<line>None
			<detail>[na]</detail>
			<special>; special condition</special>
		</line>
	</none>
	<animals>
		<line>Domestic (harmless) - example: sheep, cows, horses, chickens, tame pigs
			<detail>[na]</detail>
			<special>; special condition</special>
		</line>
		<line>Domestic (dangerous) - example: dogs, feral pigs
			<detail>[na]</detail>
			<special>; special condition</special>
		</line>
		<line>Feral (harmless) - example: deer, rabbits, quail, wild turkey, ducks
			<detail>[na]</detail>
			<special>; special condition</special>
		</line>
		<line>Feral (dangerous) - example: rattlesnakes, coyotes, bears, alligator
			<detail>[na]</detail>
			<special>; special condition</special>
		</line>
		<line>Exotic (harmless) - example: escaped zoo antelope, llamas, emus
			<detail>[na]</detail>
			<special>; special condition</special>
		</line>
		<line>Exotic (dangerous) - example: escaped zoo lion pride, tiger, hyena mob, rhinoceros
			<detail>[na]</detail>
			<special>; special condition</special>
		</line>
	</animals>
	<people>
		<!-- 0 Marauders -->
		<line>[na]
			<detail>[dozen] × Bandits/Gangers, encamped[badreact][transcar][special]</detail>
			<detail>[dozen] × Bandits/Gangers, encamped[badreact][transcar][special]</detail>
			<detail>[dozen] × Bandits/Gangers, encamped[badreact][transcar][special]</detail>
			<detail>[dozen] × Bandits/Gangers, travelling[badreact][transcar][special]</detail>
			<detail>[dozen] × Bandits/Gangers, travelling[badreact][transcar][special]</detail>
			<detail>[dozen] × Bandits/Gangers, travelling[badreact][transcar][special]</detail>
			<detail>[dozen] × Bandits/Gangers, in ambush/roadblock[badreact][transcar][special]</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
		</line>
		<!-- 1 Patrol -->
		<line>[na]
			<detail>[dozen] × Militiamen, on patrol[react][transcar][special]</detail>
			<detail>[dozen] × LEOs, on patrol[react][transcar][special]</detail>
			<detail>[dozen] × Soldiers, on patrol[react][transcar][special]</detail>
			<detail>[dozen] × Militiamen, encamped[react][transcar][special]</detail>
			<detail>[dozen] × LEOs, encamped[react][transcar][special]</detail>
			<detail>[dozen] × Soldiers, encamped[react][transcar][special]</detail>
			<detail>[dozen] × Militiamen, in ambush/roadblock[react][transcar][special]</detail>
			<detail>[dozen] × LEOs, in ambush/roadblock[react][transcar][special]</detail>
			<detail>[dozen] × Soldiers, in ambush/roadblock[react][transcar][special]</detail>
			<detail>[few] × Military aircraft[react], flying over</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
		</line>
		<!-- 2 Convoy -->
		<line>[na]
			<detail>Convoy of [few] military vehicles, [dozen] men[react][cargo][special]</detail>
			<detail>Convoy of [few] militia vehicles, [dozen] men[react][cargo][special]</detail>
			<detail>Convoy of [few] civilian vehicles, [dozen] men[react][cargo][special]</detail>
			<detail>Convoy of [few] military vehicles, [dozens] men[react][cargo][special]</detail>
			<detail>Convoy of [few] militia vehicles, [dozens] men[react][cargo][special]</detail>
			<detail>Convoy of [few] civilian vehicles, [dozens] men[react][cargo][special]</detail>
			<detail>Convoy of [dozen] military vehicles, [dozens] men[react][cargo][special]</detail>
			<detail>Convoy of [dozen] militia vehicles, [dozens] men[react][cargo][special]</detail>
			<detail>Convoy of [dozen] civilian vehicles, [dozens] men[react][cargo][special]</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
		</line>
		<!-- 3 Refugees -->
		<line>[na]
			<detail>[few] × Refugees/Survivors, encamped[react][transfoot][special]</detail>
			<detail>[few] × Refugees/Survivors, travelling[react][transfoot][special]</detail>
			<detail>[dozen] × Refugees/Survivors, encamped[react][transfoot][special]</detail>
			<detail>[dozen] × Refugees/Survivors, travelling[react][transfoot][special]</detail>
			<detail>[dozens] × Refugees/Survivors, encamped[react][transfoot][special]</detail>
			<detail>[dozens] × Refugees/Survivors, travelling[react][transfoot][special]</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
		</line>
		<!-- 4 Stragglers -->
		<line>[na]
			<detail>[few] × Lost refugees/survivors, looking for their group[react][transfoot][special]</detail>
			<detail>[few] × Lost militiamen, looking for their unit[react][transfoot][special]</detail>
			<detail>[few] × Lost LEOs, looking for their unit[react][transfoot][special]</detail>
			<detail>[few] × Lost soldiers, looking for their unit[react][transfoot][special]</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
		</line>
		<!-- 5 Hunters -->
		<line>[na]
			<detail>[few] × Local civilian hunters[react][transhorse][special]</detail>
			<detail>[few] × Zombie-killers[react][transcar][special]</detail>
			<detail>[few] × Vigiliantes[react][transcar][special]</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
		</line>
		<!-- 6 Locals -->
		<line>[na]
			<detail>[few] × Squatters/Survivors[react][special]</detail>
			<detail>[few] × Local Civilians[react][special]</detail>
			<detail>Lone survivalist/hermit[badreact][special]</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
		</line>
		<cargo>, hauling guns &amp; ammo</cargo>
		<cargo>, hauling repair parts</cargo>
		<cargo>, hauling medical supplies &amp; personnel</cargo>
		<cargo>, hauling food</cargo>
		<cargo>, hauling fuel</cargo>
		<cargo>, hauling clothing/shelter supplies</cargo>
		<cargo>, hauling scrap/materiel</cargo>
		<cargo>, on the way to get guns &amp; ammo</cargo>
		<cargo>, on the way to get repair parts</cargo>
		<cargo>, on the way to get medical supplies &amp; personnel</cargo>
		<cargo>, on the way to get food</cargo>
		<cargo>, on the way to get fuel</cargo>
		<cargo>, on the way to get clothing/shelter supplies</cargo>
		<cargo>, on the way to get scrap/materiel</cargo>
	</people>
	<zombies>
		<line>[few] × zombies[special]
			<detail>[na]</detail>
			<special>; some armed militia/hunters</special>
			<special>; some armed/armored LEOs</special>
			<special>; some armed/armored military</special>
			<special>; predatory animal(s) harassing</special>
		</line>
		<line>[dozen] × zombies[special]
			<detail>[na]</detail>
			<special>; some armed militia/hunters</special>
			<special>; some armed/armored LEOs</special>
			<special>; some armed/armored military</special>
			<special>; predatory animal(s) harassing</special>
		</line>
		<line>[dozens] × zombies[special]
			<detail>[na]</detail>
			<special>; some armed militia/hunters</special>
			<special>; some armed/armored LEOs</special>
			<special>; some armed/armored military</special>
			<special>; predatory animal(s) harassing</special>
		</line>
		<line>[hundred] × zombies[special]
			<detail>[na]</detail>
			<special>; some armed militia/hunters</special>
			<special>; some armed/armored LEOs</special>
			<special>; some armed/armored military</special>
			<special>; predatory animal(s) harassing</special>
		</line>
		<line>[hundreds] × zombies[special]
			<detail>[na]</detail>
			<special>; some armed militia/hunters</special>
			<special>; some armed/armored LEOs</special>
			<special>; some armed/armored military</special>
			<special>; predatory animal(s) harassing</special>
		</line>
		<line>[thousand] × zombies[special]
			<detail>[na]</detail>
			<special>; some armed militia/hunters</special>
			<special>; some armed/armored LEOs</special>
			<special>; some armed/armored military</special>
			<special>; predatory animal(s) harassing</special>
		</line>
	</zombies>
	<stuff>
		<!-- 0 -->
		<line>Civilian Camp/Shelter
			<detail>; [few] × survivors present[react][transcar][special]</detail>
			<detail>; [few] × survivors off-site[react][transcar][special]</detail>
			<detail>; [few] × survivors present[react][transcar][special]</detail>
			<detail>; [few] × survivors off-site[react][transcar][special]</detail>
			<detail>; [dozen] × survivors present[react][transcar][special]</detail>
			<detail>; [dozen] × survivors, some off-site[react][transcar][special]</detail>
			<detail>; trapped/fortified; [few] × survivors present[react][transcar][special]</detail>
			<detail>; trapped/fortified; [few] × survivors off-site[react][transcar][special]</detail>
			<detail>; trapped/fortified; [dozen] × survivors present[react][transcar][special]</detail>
			<detail>; trapped/fortified; [dozen] × survivors, some off-site[react][transcar][special]</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
			<special>; bad leadership</special>
		</line>
		<!-- 1 -->
		<line>Refugee Camp/Shelter
			<detail>; [dozen] × survivors &amp; workers present[react][transfoot][special]</detail>
			<detail>; [dozen] × survivors &amp; workers, some off-site[react][transfoot][special]</detail>
			<detail>; [dozen] × survivors &amp; workers present[react][transfoot][special]</detail>
			<detail>; [dozen] × survivors &amp; workers, some off-site[react][transfoot][special]</detail>
			<detail>; [dozens] × survivors &amp; workers present[react][transfoot][special]</detail>
			<detail>; [dozens] × survivors &amp; workers, some off-site[react][transfoot][special]</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
			<special>; bad leadership</special>
		</line>
		<!-- 2 -->
		<line>Military/Militia Camp/Base
			<detail>; [dozen] × soldiers present[react][transtank][special]</detail>
			<detail>; [dozen] × soldiers, some off-site[react][transtank][special]</detail>
			<detail>; [dozen] × soldiers present[react][transtank][special]</detail>
			<detail>; [dozen] × soldiers, some off-site[react][transtank][special]</detail>
			<detail>; [dozens] × soldiers present[react][transtank][special]</detail>
			<detail>; [dozens] × soldiers, some off-site[react][transtank][special]</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
			<special>; bad leadership</special>
		</line>
		<!-- 3 -->
		<line>Claimed Supply Dump/Cache
			<detail>; [few] × survivors present[react][transcar][special]</detail>
			<detail>; [few] × survivors off-site[react][transcar][special]</detail>
			<detail>; [few] × survivors present[react][transcar][special]</detail>
			<detail>; [few] × survivors off-site[react][transcar][special]</detail>
			<detail>; [dozen] × survivors present[react][transcar][special]</detail>
			<detail>; [dozen] × survivors, some off-site[react][transcar][special]</detail>
			<detail>; trapped/fortified; [few] × survivors present[react][transcar][special]</detail>
			<detail>; trapped/fortified; [few] × survivors off-site[react][transcar][special]</detail>
			<detail>; trapped/fortified; [dozen] × survivors present[react][transcar][special]</detail>
			<detail>; trapped/fortified; [dozen] × survivors, some off-site[react][transcar][special]</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
			<special>; bad leadership</special>
		</line>
		<!-- 4 -->
		<line>Active Military FOB
			<detail>, Company[special]</detail>
			<detail>, Company[special]</detail>
			<detail>, Company[special]</detail>
			<detail>, Company[special]</detail>
			<detail>, Brigade[special]</detail>
			<detail>, Division[special]</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
			<special>; bad leadership</special>
		</line>
		<!-- 5 -->
		<line>Active Field Hospital
			<detail>[special]</detail>
			<special>; food shortage</special>
			<special>; engineer needed</special>
			<special>; ammunition shortage</special>
			<special>; impending attack</special>
			<special>; internal unrest</special>
			<special>; missing persons</special>
			<special>; mechanic needed</special>
			<special>; doctor needed</special>
			<special>; medicine needed</special>
			<special>; bad leadership</special>
		</line>
		<!-- 6 -->
		<line>Abandoned Civilian Camp/Shelter
			<detail>; occupants dead, still overrun by [dozens] × zombies[special]</detail>
			<detail>; recently attacked by zombies, some salvage remains[special]</detail>
			<detail>; recently attacked by humans, picked clean[special]</detail>
			<detail>; occupants moved on recently, little left[special]</detail>
			<detail>; picked clean some time ago[special]</detail>
			<special>; trapped/fortified</special>
		</line>
		<!-- 7 -->
		<line>Abandoned Refugee Camp/Shelter
			<detail>; occupants dead, still overrun by [dozens] × zombies[special]</detail>
			<detail>; recently attacked by zombies, some salvage remains[special]</detail>
			<detail>; recently attacked by humans, picked clean[special]</detail>
			<detail>; occupants moved on recently, little left[special]</detail>
			<detail>; picked clean some time ago[special]</detail>
			<special>; trapped/fortified</special>
		</line>
		<!-- 8 -->
		<line>Abandoned Military/Militia Camp/Base
			<detail>; occupants dead, still overrun by [dozens] × zombies[special]</detail>
			<detail>; recently attacked by zombies, some salvage remains[special]</detail>
			<detail>; recently attacked by humans, picked clean[special]</detail>
			<detail>; occupants moved on recently, little left[special]</detail>
			<detail>; picked clean some time ago[special]</detail>
			<special>; trapped</special>
		</line>
		<!-- 9 -->
		<line>Abandoned Supply Dump/Cache
			<detail>; virtually untouched[special]</detail>
			<detail>; some salvage available[special]</detail>
			<detail>; looted[special]</detail>
			<special>; trapped</special>
		</line>
		<!-- 10 -->
		<line>Abandoned/Ruined Military FOB
			<detail>; occupants dead, still overrun by [hundred] × zombies[special]</detail>
			<detail>; recently attacked by zombies, some salvage remains[special]</detail>
			<detail>; recently attacked by humans, picked clean[special]</detail>
			<detail>; occupants moved on recently, little left[special]</detail>
			<detail>; picked clean some time ago[special]</detail>
			<special>; special condition</special>
		</line>
		<!-- 11 -->
		<line>Abandoned/Ruined Field Hospital
			<detail>; occupants dead, still overrun by [hundred] × zombies[special]</detail>
			<detail>; recently attacked by zombies, some salvage remains[special]</detail>
			<detail>; recently attacked by humans, picked clean[special]</detail>
			<detail>; occupants moved on recently, little left[special]</detail>
			<detail>; picked clean some time ago[special]</detail>
			<special>; special condition</special>
		</line>
		<!-- 12 -->
		<line>Derelict Vehicle:
			<detail>Family car[use][special]</detail>
			<detail>Family car[use][special]</detail>
			<detail>Family car[use][special]</detail>
			<detail>Pickup[use][special]</detail>
			<detail>Pickup[use][special]</detail>
			<detail>Pickup[use][special]</detail>
			<detail>SUV[use][special]</detail>
			<detail>SUV[use][special]</detail>
			<detail>SUV[use][special]</detail>
			<detail>Minivan[use][special]</detail>
			<detail>Minivan[use][special]</detail>
			<detail>Bus/RV[use][special]</detail>
			<detail>Sports car[use][special]</detail>
			<detail>Moving-truck[use][special]</detail>
			<detail>Delivery-van[use][special]</detail>
			<detail>Semi, no trailer[use][special]</detail>
			<detail>Semi, plus trailer[use][special]</detail>
			<detail>Tow-truck[use][special]</detail>
			<detail>Public bus[use][special]</detail>
			<detail>Limousine[use][special]</detail>
			<detail>Scooter[use][special]</detail>
			<detail>ATV[use][special]</detail>
			<detail>Heavy motorcycle[use][special]</detail>
			<detail>Sports motorcycle[use][special]</detail>
			<detail>Light civilian aircraft (small airplane, ultralight aircraft)[use][special]</detail>
			<detail>Business aircraft (commercial plane including airliner, traffic helicopter)[use][special]</detail>
			<detail>Utility (cherry picker/electrical pole truck, bulldozer or other construction vehicle, dump truck, garbage  truck, parking meter patrol vehicle, golf cart)[use][special]</detail>
			<detail>Police (police cruiser, prisoner transport van, animal control truck, prison bus, police helicopter,  surveillance van, financial institution armored car/truck, armored government sedan, SWAT van)[use][special]</detail>
			<detail>Fire/EMS (fire truck, ambulance, hearse, Fire Marshall's (red) pickup truck)[use][special]</detail>
			<detail>Military (jeep, HMMWV, APC, Deuce-and-a-half truck, battle tank, attack helicopter, Coast Guard cutter, SSBN/ballistic missile submarine)[use][special]</detail>
			<special>; special condition/uncommon make</special>
		</line>
		<!-- 13 -->
		<line>Derelict Convoy/Traffic
			<detail>, [few] × vehicles[special]</detail>
			<detail>, [few] × vehicles[special]</detail>
			<detail>, [dozen] × vehicles[special]</detail>
			<detail>, [dozen] × vehicles[special]</detail>
			<detail>, [dozens] × vehicles[special]</detail>
			<detail>, [hundred] × vehicles[special]</detail>
			<detail> ,[hundreds] × vehicles[special]</detail>
			<special>; special condition</special>
		</line>
		<use>; Left recently, out of fuel</use>
		<use>; Left recently, broken down</use>
		<use>; Stripped</use>
		<use>; Wrecked</use>
		<use>; Still claimed/occupied</use>
		<use>; Stuck</use>
	</stuff>
	<!-- Transportation -->
	<transfoot>; on foot</transfoot>
	<transfoot>; on foot</transfoot>
	<transfoot>; on foot</transfoot>
	<transfoot>; on foot</transfoot>
	<transfoot>; on foot</transfoot>
	<transfoot>; on foot</transfoot>
	<transfoot>; on horse/wagons</transfoot>
	<transfoot>; in vehicles</transfoot>
	<transhorse>; on foot</transhorse>
	<transhorse>; on foot</transhorse>
	<transhorse>; on foot</transhorse>
	<transhorse>; on foot</transhorse>
	<transhorse>; on horse/wagons</transhorse>
	<transhorse>; on horse/wagons</transhorse>
	<transhorse>; on horse/wagons</transhorse>
	<transhorse>; in vehicles</transhorse>
	<transcar>; on foot</transcar>
	<transcar>; on foot</transcar>
	<transcar>; on horse/wagons</transcar>
	<transcar>; on horse/wagons</transcar>
	<transcar>; in vehicles</transcar>
	<transcar>; in vehicles</transcar>
	<transcar>; in vehicles</transcar>
	<transcar>; in vehicles</transcar>
	<transtank>; on foot</transtank>
	<transtank>; on foot</transtank>
	<transtank>; on horse/wagons</transtank>
	<transtank>; in vehicles</transtank>
	<transtank>; in vehicles</transtank>
	<transtank>; in vehicles</transtank>
	<transtank>; in armored vehicles</transtank>
	<transtank>; in armored vehicles</transtank>
	<rumours>
		<!-- The Event -->
		<line>[na]
			<detail>The Event will occur again, soon[special]</detail>
			<detail>The Event caused by God’s Judgement, the Biblical Apocalypse[special]</detail>
			<detail>The Event caused by enemy/rogue nuclear attack[special]</detail>
			<detail>The Event caused by Gov't population-control experiment that went horribly wrong[special]</detail>
			<detail>The Event caused by Gov't mind-control experiment that went horribly wrong[special]</detail>
			<detail>The Event caused by Gov't bio/chemical experiment that went horribly wrong[special]</detail>
			<detail>The Event caused by Gov't genetic experiment that went horribly wrong[special]</detail>
			<detail>The Event caused by terrorist bio/chemical attack[special]</detail>
			<detail>The Event caused by alien bio/chemical attack, a prelude to invasion/colonization[special]</detail>
			<detail>The Event caused by multinational, upper-level conspiracy to destabilize global politics[special]</detail>
			<detail>The Event spared [foreign region][special]</detail>
			<detail>Gov’t nuked cities to contain contagion[special]</detail>
			<detail>Gov’t nuked cities to contain kill those responsible[special]</detail>
			<detail>(True) The Event occurred worldwide[special]</detail>
			<detail>(True) Rogue agents within the gov't launched nukes[special]</detail>
			<detail>(True) Some folks had "visions" while blacked out[special]</detail>
			<special>; more detail</special>
			<special>; untrusted</special>
		</line>
		<!-- Zombie Lore -->
		<line>[na]
			<detail>[Animal] does [behavior] when zombies are nearby[special]</detail>
			<detail>Animals can be Infected[special]</detail>
			<detail>Zombies are repelled by Christian symbology[special]</detail>
			<detail>Zombies are vulnerable to silver[special]</detail>
			<detail>Zombies are vulnerable to cold iron[special]</detail>
			<detail>Zombies are migrating [direction][special]</detail>
			<detail>Zombies are actually still intelligent and self-aware[special]</detail>
			<detail>Zombies can be controlled/created by Voodoo/Santería[special]</detail>
			<detail>Zombies can't enter Holy Ground[special]</detail>
			<detail>Infection caused by zombie encounter[special]</detail>
			<detail>Infection caused by zombie bite[special]</detail>
			<detail>Infection caused by immorality[special]</detail>
			<detail>Infection prevented by worn Christian symbology[special]</detail>
			<detail>Infection cured by drinking holy-water[special]</detail>
			<detail>Infection cured by eating zombie flesh[special]</detail>
			<detail>Infection cured by Voodoo/Santería ritual[special]</detail>
			<detail>Infection is universal (all dead will Rise)[special]</detail>
			<detail>(True) Animals can't be Infected[special]</detail>
			<detail>(True) Zombies can't climb ladders[special]</detail>
			<detail>(True) Zombies can't swim ladders[special]</detail>
			<detail>(True) Zombies are (mildly) confused by perfumes[special]</detail>
			<detail>(True) Zombies are (mildly) confused by covering of zombie ichor[special]</detail>
			<detail>(True) Zombies are (strongly) confused by smoke[special]</detail>
			<detail>(True) Zombies are unaffected by darkness[special]</detail>
			<detail>(True) Zombies are attracted by smell (stay downwind of them)[special]</detail>
			<detail>(True) Zombies are migrating toward nearby populated areas[special]</detail>
			<detail>(True?) Zombies can be destroyed by forcing them to eat salt[special]</detail>
			<detail>(True) Zombies are possessed by demons/spirits[special]</detail>
			<detail>(True) Zombies are affected by holy-water[special]</detail>
			<detail>(True) Infection is near-universal (some dead do not Rise)[special]</detail>
			<special>; more detail</special>
			<special>; first-hand</special>
			<special>; untrusted</special>
		</line>
		<!-- Survivor Legends -->
		<line>[na]
			<detail>A man, dressed as a bat, in a black armored-car, wanders the land, beating up criminals &amp; killing zombies[special]</detail>
			<detail>A masked man seems to be able to control zombies and is using that power to attack nearby settlements[special]</detail>
			<detail>A black, sword-weilding woman, leading a pair of chained zombies, wanders the wood, killing zombies[special]</detail>
			<detail>A [man/group] in medieval armor, with swords, goes into infested areas and kills zombies</detail>
			<detail>Angel encountered, as a wanderer, helping people</detail>
			<detail>Demon encountered, as a wanderer, torturing/killing people</detail>
			<detail>Large survivor convoy seen headed [direction][special]</detail>
			<detail>Large survivor convoy seen headed [direction][special]</detail>
			<detail>Large survivor convoy seen headed [direction][special]</detail>
			<detail>Large survivor convoy seen headed [direction][special]</detail>
			<special>; first-hand</special>
			<special>; untrusted</special>
		</line>
		<!-- Government -->
		<line>[na]
			<detail>United States government is entirely destroyed[special]</detail>
			<detail>United States government is untouched, in bunkers[special]</detail>
			<detail>United States government is broken, in hiding, trying to re-establish itself[special]</detail>
			<detail>(True) United States government is trying to re-establish itself in Columbus, OH[special]</detail>
			<detail>(True) United States government is trying to re-establish itself in Cheyenne, WY[special]</detail>
			<detail>(True) United States government is trying to re-establish itself in Sacramento, CA[special]</detail>
			<detail>(True) United States government is trying to re-establish itself in San Antonio, TX[special]</detail>
			<detail>(True) United States government is trying to re-establish itself in Rome, NY[special]</detail>
			<detail>(True) United States government is trying to re-establish itself in Montgomery, AL[special]</detail>
			<special>; more detail</special>
			<special>; first-hand</special>
			<special>; untrusted</special>
		</line>
		<!-- The Cure -->
		<line>[na]
			<detail>CDC has a vaccine/cure, but never distributed[special]</detail>
			<detail>[Foreign gov't] has a vaccine/cure, but never distributed[special]</detail>
			<detail>Local doctor(s) working on a vaccine/cure[special]</detail>
			<detail>CDC working out of sealed bunker(s) on a vaccine/cure[special]</detail>
			<detail>European scientists working on a vaccine/cure[special]</detail>
			<detail>Country is under quarantine; US Gov't is killing anyone that tries to leave the country[special]</detail>
			<detail>Country is under quarantine; Foreign Gov't is killing anyone that tries to leave the country[special]</detail>
			<special>; more detail</special>
			<special>; first-hand</special>
			<special>; untrusted</special>
		</line>
		<!-- Good Places -->
		<line>[na]
			<detail>Unlooted but overrun clinic/hospital [locate][special]</detail>
			<detail>Unlooted but overrun dept. store [locate][special]</detail>
			<detail>Unlooted but overrun supermarket/grocery [locate][special]</detail>
			<detail>Unlooted but overrun gun store/range [locate][special]</detail>
			<detail>Unlooted but overrun nat'l armory [locate][special]</detail>
			<detail>Small trading post [locate][special]</detail>
			<detail>Huge trading post [locate][special]</detail>
			<special>; none who tried going there has ever returned</special>
			<special>; more detail</special>
			<special>; first-hand</special>
			<special>; untrusted</special>
		</line>
		<!-- Nuked -->
		<line>[na]
			<detail>(True) Seattle, WA nuked out[special]</detail>
			<detail>(True) San Fransisco, CA nuked out[special]</detail>
			<detail>(True) Los Angeles, CA nuked out[special]</detail>
			<detail>(True) San Diego, CA nuked out[special]</detail>
			<detail>(True) St. George, UT nuked out[special]</detail>
			<detail>(True) Phoenix, AZ nuked out[special]</detail>
			<detail>(True) Denver, CO nuked out[special]</detail>
			<detail>(True) Lawrence, KS nuked out[special]</detail>
			<detail>(True) Dallas, TX nuked out[special]</detail>
			<detail>(True) Houston, TX nuked out[special]</detail>
			<detail>(True) Minneapolis, MN nuked out[special]</detail>
			<detail>(True) Chicago, IL nuked out[special]</detail>
			<detail>(True) Detroit, MI nuked out[special]</detail>
			<detail>(True) Atlanta, GA nuked out[special]</detail>
			<detail>(True) Pittsburgh, PA nuked out[special]</detail>
			<detail>(True) Charlotte, NC nuked out[special]</detail>
			<detail>(True) Boston, MA nuked out[special]</detail>
			<detail>(True) Hartford, CT nuked out[special]</detail>
			<detail>(True) Philadelphia, PA nuked out[special]</detail>
			<detail>(True) Baltimore, MD nuked out[special]</detail>
			<detail>(True) Washington DC nuked out[special]</detail>
			<detail>(True) Miami, FL nuked out[special]</detail>
			<detail>(True) NYC, NY nuked out[special]</detail>
			<detail>[Random US City] nuked out[special]</detail>
			<detail>[Random US City] nuked out[special]</detail>
			<detail>[Random US City] nuked out[special]</detail>
			<detail>[Random US City] nuked out[special]</detail>
			<detail>[Random World City] nuked out[special]</detail>
			<detail>[Random World City] nuked out[special]</detail>
			<detail>[Random World City] nuked out[special]</detail>
			<detail>[Random World City] nuked out[special]</detail>
			<detail>Entire Western US irradiated and unliveable[special]</detail>
			<detail>Entire Northern US irradiated and unliveable[special]</detail>
			<detail>Entire Southern US irradiated and unliveable[special]</detail>
			<detail>Entire Eastern US irradiated and unliveable[special]</detail>
			<special>; more detail</special>
			<special>; first-hand</special>
			<special>; untrusted</special>
		</line>
		<!-- Bad Places -->
		<line>[na]
			<detail>Overrun by zombies to the West[special]</detail>
			<detail>Overrun by zombies to the East[special]</detail>
			<detail>Overrun by zombies to the North[special]</detail>
			<detail>Overrun by zombies to the South[special]</detail>
			<detail>Warlord siezing control of [region][special]</detail>
			<detail>Bandit ambush/roadblock [locate][special]</detail>
			<detail>Dysfunctional community [locate][special]</detail>
			<detail>Xenophobic community [locate][special]</detail>
			<special>; more detail</special>
			<special>; first-hand</special>
			<special>; untrusted</special>
		</line>
		<!-- Safe Havens -->
		<line>[na]
			<detail>Safe haven to the West[special]</detail>
			<detail>Safe haven to the East[special]</detail>
			<detail>Safe haven to the North[special]</detail>
			<detail>Safe haven to the South[special]</detail>
			<detail>Functioning FEMA camp [locate][special]</detail>
			<detail>Stable community [locate][special]</detail>
			<detail>Fortified community [locate][special]</detail>
			<detail>Few zombies in Arctic/Antarctic[special]</detail>
			<detail>Few zombies in Northern Canada[special]</detail>
			<detail>Few zombies in US desert[special]</detail>
			<special>; more detail</special>
			<special>; first-hand</special>
			<special>; untrusted</special>
		</line>
	</rumours>
	<guns>
		<!-- Pistols -->
		<line>
			<detail>Revolver: S&amp;W Safety Hammerless, .38 S&amp;W (HT94)[special]</detail>
			<detail>Revolver: Nagant R-1895, 7.62×39mmR (HT94)[special]</detail>
			<detail>Revolver: Webley-Fosbery Mk I, .455 (HT94)[special]</detail>
			<detail>Revolver: S&amp;W Model 10 M&amp;P, .38 Special (HT94)[special]</detail>
			<detail>Revolver: S&amp;W .44 Hand Ejector, .44 Special (HT94)[special]</detail>
			<detail>Revolver: Webley Mk VI, .455 Webley (HT94)[special]</detail>
			<detail>Revolver: S&amp;W Model 27, .357 Magnum (HT94)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Revolver: S&amp;W Model 34 Kit Gun, .22 LR (HT94)[special]</detail>
			<detail>Revolver: S&amp;W Model 36 Chief’s Special, .38 Special (HT94)[special]</detail>
			<detail>Revolver: Colt Python, .357 Magnum (HT94)[special]</detail>
			<detail>Revolver: S&amp;W Model 29, .44 Magnum (HT94)[special]</detail>
			<detail>Revolver: Charter Arms Undercover, .38 Special (HT94)[special]</detail>
			<detail>Revolver: Taurus Mod 608, .357 Magnum (HT94)[special]</detail>
			<detail>Revolver: Ruger Super Redhawk, .454 Casull (HT94)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Revolver: H&amp;R .22 Young America, .22 Long (HTPG1:12)[special]</detail>
			<detail>Revolver: S&amp;W .38 Safety Hammerless, .38 S&amp;W (HTPG1:12)[special]</detail>
			<detail>Revolver: MAS Mle 1892, 8×27mmR (HTPG1:12)[special]</detail>
			<detail>Revolver: Galand Velo-Dog, 5.5×28mmR (HTPG1:12)[special]</detail>
			<detail>Revolver: Iver Johnson .32 Hammerless, .32 S&amp;W Long (HTPG1:12)[special]</detail>
			<detail>Revolver: Webley Mk III Police &amp; Civilian, .38 S&amp;W (HTPG1:12)[special]</detail>
			<detail>Revolver: S&amp;W .32 Hand-Ejector, .32 S&amp;W Long (HTPG1:12)[special]</detail>
			<detail>Revolver: Nagant R-1895, 7.62×39mmR (HTPG1:12)[special]</detail>
			<detail>Revolver: Rast &amp; Gasser M.98, 8×27mmR (HTPG1:12)[special]</detail>
			<detail>Revolver: Colt .45 New Service, .45 Long Colt (HTPG1:12)[special]</detail>
			<detail>Revolver: Webley-Fosbery Mk I, .455 Webley (HTPG1:12)[special]</detail>
			<detail>Revolver: S&amp;W .22 LadySmith, .22 Long (HTPG1:12)[special]</detail>
			<detail>Revolver: S&amp;W .38 M&amp;P, .38 Special (HTPG1:12)[special]</detail>
			<detail>Revolver: Pickert Arminius Modell 10, .32 ACP (HTPG1:12)[special]</detail>
			<detail>Revolver: Colt .32 Pocket Positive, .32 S&amp;W Long (HTPG1:12)[special]</detail>
			<detail>Revolver: Colt .38 Police Positive Special, .38 Special (HTPG1:12)[special]</detail>
			<detail>Revolver: S&amp;W .44 Hand Ejector, .44 Special (HTPG1:12)[special]</detail>
			<detail>Revolver: HDH Mitrailleuse, 5.5×28mmR (HTPG1:12)[special]</detail>
			<detail>Revolver: Webley Mk VI, .455 Webley (HTPG1:12)[special]</detail>
			<detail>Revolver: Cottrell Flashlight Revolver, .22 LR (HTPG1:12)[special]</detail>
			<detail>Revolver: Colt .38 Banker’s Special, .38 S&amp;W (HTPG1:12)[special]</detail>
			<detail>Revolver: Colt .38 Official Police, .38 Special (HTPG1:12)[special]</detail>
			<detail>Revolver: Colt .38 Detective Special, .38 Special (HTPG1:12)[special]</detail>
			<detail>Revolver: Iver Johnson Protector, .22 LR (HTPG1:12)[special]</detail>
			<detail>Revolver: S&amp;W .357 Magnum, .357 Magnum (HTPG1:12)[special]</detail>
			<detail>Revolver: Enfield Number 2 Mk I, .38 S&amp;W (HTPG1:12)[special]</detail>
			<special>; bad condition</special>
		</line>
		<line>
			<detail>Revolver: S&amp;W Model 15, .38 Special (SIV31)[special]</detail>
			<detail>Revolver: S&amp;W Model 40, .38 Special (TS57)[special]</detail>
			<detail>Revolver: S&amp;W Model 686, .357 Magnum (TS57)[special]</detail>
			<detail>Revolver: Colt .357 Trooper MK III, .357 Magnum (Pyramid 3/31 p.17)[special]</detail>
			<detail>Revolver: Astra Mod 44 Terminator, .44 Magnum (Pyramid 3/31 p.17)[special]</detail>
			<detail>Revolver: Ruger Redhawk, .44 Magnum (Pyramid 3/31 p.17)[special]</detail>
			<detail>Revolver: S&amp;W Model 460V, .460 S&amp;W Magnum (Pyramid 3/31 p.17)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Semi Pistol: Mauser C96, 7.63×25mm (HT101)[special]</detail>
			<detail>Semi Pistol: FN-Browning Mle 1906, .25 ACP (HT101)[special]</detail>
			<detail>Semi Pistol: Luger P08, 9×19mm (HT101)[special]</detail>
			<detail>Semi Pistol: Colt Government, .45 ACP (HT101)[special]</detail>
			<detail>Semi Pistol: Nambu 14 Shiki, 8×21mm (HT101)[special]</detail>
			<detail>Semi Pistol: Walther PPK, .32 ACP (HT101)[special]</detail>
			<detail>Semi Pistol: FN-Browning HP, 9×19mm (HT101)[special]</detail>
			<detail>Semi Pistol: TOZ TT-33, 7.62×25mm (HT101)[special]</detail>
			<detail>Semi Pistol: Walther P38, 9×19mm (HT101)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Semi Pistol: Ruger Standard MK1, .22 LR (HT101)[special]</detail>
			<detail>Semi Pistol: Izhmekh PM, 9×18mm (HT101)[special]</detail>
			<detail>Semi Pistol: H&amp;K VP70, 9×19mm (HT101)[special]</detail>
			<detail>Semi Pistol: Beretta Mod 92, 9×19mm (HT101)[special]</detail>
			<detail>Semi Pistol: AMT Back Up, .380 ACP (HT101)[special]</detail>
			<detail>Semi Pistol: Glock 17, 9×19mm (HT101)[special]</detail>
			<detail>Semi Pistol: SIG-Sauer P226, 9×19mm (HT101)[special]</detail>
			<detail>Semi Pistol: Intratec TEC-9, 9×19mm (HT101)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Semi Pistol: Lorcin L-25, .25 ACP (HT101)[special]</detail>
			<detail>Semi Pistol: IMI Desert Eagle, .50 AE (HT101)[special]</detail>
			<detail>Semi Pistol: H&amp;K USP, .40 S&amp;W (HT101)[special]</detail>
			<detail>Semi Pistol: TsNIITochMash SPS, 9×21mm (HT101)[special]</detail>
			<detail>Semi Pistol: FN Five-seveN, 5.7×28mm (HT101)[special]</detail>
			<detail>Semi Pistol: Walther P99, 9×19mm (HT101)[special]</detail>
			<detail>Semi Pistol: Kahr K40, .40 S&amp;W (HT101)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Semi Pistol: Mauser C96, 7.63×25mm (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: FN-Browning Mle 1900, .32 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: FN-Browning Mle 1903, 9×20mmSR (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Colt .32 Pocket, .32 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Webley &amp; Scott M.P., .32 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: FN-Browning Mle 1906, .25 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Rheinmetall-Dreyse M07, .32 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Savage Model 1907, .32 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Luger P08, 9×19mm (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Webley &amp; Scott M&amp;P, 9×20mmSR Browning (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Webley &amp; Scott .455 SL Mk I, .455 Webley Auto (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Walther Mod 4, .32 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Steyr M.12, 9×23mm Steyr (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: FN-Browning Mle 1910, .32 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Colt Government, .45 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Sauer Selbstladepistole, .32 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Mauser C14, .32 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Pfannl Kolibri, 2.7×9mm (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Beretta Mod 15, 9×19mm (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Colt Woodsman, .22 LR (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Remington Model 51, .380 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Walther Modell 8, .25 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Ortgies Selbstladepistole, .380 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Astra Mod 400, 9×23mm (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Lignose Modell 3A, .25 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Menz Liliput, 4.25×10mm (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Nambu 14 Shiki, 8×21mm (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: CZ Pi vz. 27, .32 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Walther PPK, .32 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Llama Plus Ultra, .32 ACP (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Nambu 94 Shiki, 8×21mm (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: FN-Browning HP, 9×19mm (HTPG1:21)[special]</detail>
			<detail>Semi Pistol: Walther HP, 9×19mm (HTPG1:21)[special]</detail>
			<special>; bad condition</special>
		</line>
		<line>
			<detail>Semi Pistol: Colt M1911A1, .45 ACP (SIV31)[special]</detail>
			<detail>Semi Pistol: FN-Browning HP, 9×19mm (SIV31)[special]</detail>
			<detail>Semi Pistol: Tokarev TT-33 (K-54), 7.62×25mm (SIV31)[special]</detail>
			<detail>Semi Pistol: High Standard HDMS, .22 LR (SIV31)[special]</detail>
			<detail>Semi Pistol: S&amp;W Model 39, 9×19mm (SIV31)[special]</detail>
			<detail>Semi Pistol: S&amp;W MK 22 MOD 0, 9×19mm Suppressed (SIV31)[special]</detail>
			<detail>Semi Pistol: Molot APS, 9×18mm (TS57)[special]</detail>
			<detail>Semi Pistol: Beretta Mod 1951, 9×19mm (TS57)[special]</detail>
			<detail>Semi Pistol: Beretta Mod 70, .22 LR (TS57)[special]</detail>
			<detail>Semi Pistol: NORINCO QSW67, 7.62×17mm (TS57)[special]</detail>
			<detail>Semi Pistol: ASP, 9×19mm (TS57)[special]</detail>
			<detail>Semi Pistol: H&amp;K P7, 9×19mm (TS57)[special]</detail>
			<detail>Semi Pistol: S&amp;W Model 4006, .40 S&amp;W (TS57)[special]</detail>
			<detail>Semi Pistol: H&amp;K MK 23 MOD 0, .45 ACP (TS57)[special]</detail>
			<detail>Semi Pistol: Springfield TRP Bureau, .45 ACP (TS57)[special]</detail>
			<detail>Semi Pistol: Kimber TLE II, .45 ACP (TS57)[special]</detail>
			<detail>Semi Pistol: SVI Infinity IMM, .45 ACP (TS57)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Semi Pistol: CZ Model 75, 9×19mm (GF37)[special]</detail>
			<detail>Semi Pistol: Ruger KP90, .45 ACP (GF37)[special]</detail>
			<detail>Semi Pistol: H&amp;K USP Match, 9×19mm (GF37)[special]</detail>
			<detail>Semi Pistol: H&amp;K P9S, 9×19mm (Pyramid 3/31 p.17)[special]</detail>
			<detail>Semi Pistol: Walther PPK/S, .380 ACP (Pyramid 3/31 p.17)[special]</detail>
			<detail>Semi Pistol: IMI Jericho 941F, 9×19mm (Pyramid 3/31 p.17)[special]</detail>
			<detail>Semi Pistol: Para-Ordnance PXT LDA Nite-Tac, .45 ACP (Pyramid 3/31 p.17)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<!-- Shotguns -->
		<line>
			<detail>Double Shotgun: LeFever Automatic Hammerless, 10G (HT104)[special]</detail>
			<detail>LA Shotgun: Winchester Model 1887, 10G (HT104)[special]</detail>
			<detail>Pump Shotgun: Winchester Model 1897, 12G (HT104)[special]</detail>
			<detail>Semi Shotgun: FN-Browning Auto-5, 12G 2.75” (HT104)[special]</detail>
			<detail>Double Shotgun: Ithaca Auto &amp; Burglar, 20G 2.5” (HT104)[special]</detail>
			<detail>PA Shotgun: Ithaca Model 37 Featherlight, 12G 2.75” (HT104)[special]</detail>
			<detail>PA Shotgun: Remington Model 870, 12G 2.75” (HT104)[special]</detail>
			<detail>PA/Semi Shotgun: Franchi SPAS-12, 12G 2.75” (HT104)[special]</detail>
			<detail>Semi Shotgun: Armsel Striker, 12G 2.75” (HT104)[special]</detail>
			<detail>Semi Shotgun: Benelli M1 Super 90, 12G 3” (HT104)[special]</detail>
			<detail>BA Shotgun: C-More M26 MASS, 12G 2.75” (HT104)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Double Shotgun: Colt Model 1878, 12G 2.625” (HTPG127)[special]</detail>
			<detail>Double Shotgun: Greener F35 Far-Killer, 10G 2.875” (HTPG127)[special]</detail>
			<detail>Double Shotgun: H&amp;H Paradox Gun, 12G 2.5” (HTPG127)[special]</detail>
			<detail>LA Shotgun: Winchester Model 1887, 10G 2.875” (HTPG127)[special]</detail>
			<detail>PA Shotgun: Winchester Model 97, 12G 2.75” (HTPG127)[special]</detail>
			<detail>Semi Shotgun: FN-Browning Auto-5, 12G 2.75” (HTPG127)[special]</detail>
			<detail>Single Shotgun: H&amp;R Model 8 Standard, 12G 2.625” (HTPG127)[special]</detail>
			<detail>Double Shotgun: Marble Model 1908 Game Getter, .44-40 (HTPG127)[special]</detail>
			<detail>PA Shotgun: Winchester Model 12, 12G 2.75” (HTPG127)[special]</detail>
			<detail>Single Shotgun: Greener Police Gun, 14.5G 2.56” (HTPG127)[special]</detail>
			<detail>Single Shotgun: H&amp;R Handy-Gun, .410G 2.5” (HTPG127)[special]</detail>
			<detail>PA Shotgun: Remington Model 17, 20G 2.75” (HTPG127)[special]</detail>
			<detail>Double Shotgun: LeFever Nitro Special, 12G 2.75” (HTPG127)[special]</detail>
			<detail>Double Shotgun: Ithaca Auto &amp; Burglar, 20G 2.5” (HTPG127)[special]</detail>
			<detail>Double Shotgun: Ithaca NID Field, 12G 2.75” (HTPG127)[special]</detail>
			<detail>LA Shotgun: Marlin Lever Action, .410G 2.5” (HTPG127)[special]</detail>
			<detail>Double Shotgun: Winchester Model 21, 12G 2.75” (HTPG127)[special]</detail>
			<detail>Double Shotgun: Remington Model 32, 12G 2.75” (HTPG127)[special]</detail>
			<detail>Semi Shotgun: Manville M12, 12G 2.75” (HTPG127)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>PA Shotgun: Miroku-Browning BPS, 12G 3” (GF37)[special]</detail>
			<detail>PA Shotgun: Franchi PA3, 12G 2.75” (GF37)[special]</detail>
			<detail>PA Shotgun: Mossberg Model 500 Cruiser, 12G 3” (GF37)[special]</detail>
			<detail>PA Shotgun: Ithaca Model 37, 12G 2.75” (SIV32)[special]</detail>
			<detail>Semi Shotgun: Remington Model 7188 MK 1, 12G 2.75” (SIV32)[special]</detail>
			<detail>PA Shotgun: High Standard K-1200 Riot, 12G 2.75” (TS60)[special]</detail>
			<detail>Semi Shotgun: High Standard Model 10B, 12G 2.75” (TS60)[special]</detail>
			<detail>PA/Semi Shotgun: Franchi SPAS 15, 12G 2.75”  (TS60)[special]</detail>
			<detail>PA Shotgun: Scattergun TR-870 Model 90102, 12G 3” (TS60)[special]</detail>
			<detail>PA Shotgun: TacOps Clandestine-12, 12G 3” (TS60)[special]</detail>
			<detail>PA Shotgun: Serbu Super-Shorty, 12G 3” (TS60)[special]</detail>
			<detail>Semi Shotgun: Remington Model 1100 Tac-2, 12G 2.75” (TS60)[special]</detail>
			<detail>Double Shotgun: Baikal IZH-43, 12G 3” (Pyramid 3/31 p.17)[special]</detail>
			<detail>PA Shotgun: J.C. Higgins Model 21, 12G 2.75” (Pyramid 3/31 p.17)[special]</detail>
			<detail>PA Shotgun: Winchester Model 1300 Defender, 12G 3” (Pyramid 3/31 p.17)[special]</detail>
			<detail>Double Shotgun: Stoeger Coach Gun, 12G 3” (Pyramid 3/31 p.17)[special]</detail>
			<detail>PA Shotgun: Mossberg Model 500 Mariner, 12G 3” (Pyramid 3/31 p.17)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<!-- Rifles -->
		<line>
			<detail>Rifle: Lebel Mle 1886, 8×50mmR (HT120-121)[special]</detail>
			<detail>Rifle: Mosin-Nagant PV-1891, 7.62×54mmR (HT120-121)[special]</detail>
			<detail>Rifle: Winchester M1894, .30-30 (HT120-121)[special]</detail>
			<detail>Rifle: Mauser Gew98, 7.92×57mm (HT120-121)[special]</detail>
			<detail>Rifle: H&amp;H Royal Double-Express, .600 NE (HT120-121)[special]</detail>
			<detail>Rifle: Remington Model 8, .35 Remington (HT120-121)[special]</detail>
			<detail>Rifle: Springfield M1903, .30-06 (HT120-121)[special]</detail>
			<detail>Rifle: Arisaka Meiji 38 Shiki, 6.5×50mmSR (HT120-121)[special]</detail>
			<detail>Rifle: SMLE Mk III, .303 (HT120-121)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Rifle: Mauser T-Gew18, 13×92mmSR (HT120-121)[special]</detail>
			<detail>Rifle: Browning M1918 BAR, .30-06 (HT120-121)[special]</detail>
			<detail>Rifle: Springfield M1 Garand, .30-06 (HT120-121)[special]</detail>
			<detail>Rifle: Winchester Model 70, .30-06 (HT120-121)[special]</detail>
			<detail>Rifle: Winchester M1, .30 M1 (HT120-121)[special]</detail>
			<detail>Rifle: Rheinmetall FG42, 7.92×57mm (HT120-121)[special]</detail>
			<detail>Rifle: TOZ SKS-45, 7.62×39mm (HT120-121)[special]</detail>
			<detail>Rifle: Izhmash AK-47, 7.62×39mm (HT120-121)[special]</detail>
			<detail>Rifle: FN FAL, 7.62×51mm (HT120-121)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Rifle: Springfield M14, 7.62×51mm (HT120-121)[special]</detail>
			<detail>Rifle: Remington Model 700, 7.62×51mm (HT120-121)[special]</detail>
			<detail>Rifle: Izhmash SVD, 7.62×54mmR (HT120-121)[special]</detail>
			<detail>Rifle: H&amp;K G3A3, 7.62×51mm (HT120-121)[special]</detail>
			<detail>Rifle: Marlin M444, .444 Marlin (HT120-121)[special]</detail>
			<detail>Rifle: Colt M16A1, .223 Remington (HT120-121)[special]</detail>
			<detail>Rifle: FN BAR Magnum, .300 WM (HT120-121)[special]</detail>
			<detail>Rifle: Ruger Mini-14, .223 Remington (HT120-121)[special]</detail>
			<detail>Rifle: IMI Galil ARM, .223 Remington (HT120-121)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Rifle: Izhmash AK-74, 5.45×39mm (HT120-121)[special]</detail>
			<detail>Rifle: TsNIITochMash APS, 5.66×39mm (HT120-121)[special]</detail>
			<detail>Rifle: Steyr AUG A1, 5.56×45mm (HT120-121)[special]</detail>
			<detail>Rifle: TsNIITochMash AS Val, 9×39mm (HT120-121)[special]</detail>
			<detail>Rifle: AI AW, 7.62×51mm (HT120-121)[special]</detail>
			<detail>Rifle: Voere VEC91, 5.7×26mm (HT120-121)[special]</detail>
			<detail>Rifle: Colt M4A1, 5.56×45mm (HT120-121)[special]</detail>
			<detail>Rifle: H&amp;K G36, 5.56×45mm (HT120-121)[special]</detail>
			<detail>Rifle: NORINCO QBZ95, 5.8×42mm (HT120-121)[special]</detail>
			<detail>Rifle: FN MK 16 MOD 0, 5.56×45mm (HT120-121)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Rifle: Lebel Mle 1886, 8×50mmR (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Mannlicher-Carcano Mod 91, 6.5×52mm (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Winchester Model 92, .44-40 (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Winchester Model 94, .30-30 (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Winchester Model 86, .45-70 (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Savage Model 99A, .303 Savage (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Mauser Gew98, 7.92×57mm (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Winchester Model 03, .22 Winchester Auto (HTPG2:14-15)[special]</detail>
			<detail>Rifle: H&amp;H Royal Double-Express, .600 NE (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Winchester Model 95, .405 Winchester (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Mannlicher-Schönauer Modell 1903, 6.5×54mm (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Winchester Model 06, .22 LR (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Remington Model 8, .35 Remington (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Springfield M1903, .30-06 (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Arisaka Meiji 38 Shiki, 6.5×50mmSR (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Enfield SMLE Mk III, .303 (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Winchester Model 07, .351 Winchester (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Rigby Best Quality Double, .470 NE (HTPG2:14-15)[special]</detail>
			<detail>Rifle: SIG-Mondragon Mod 1908, 7×57mm (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Stevens Number 14 1/2 Little Scout, .22 LR (HTPG2:14-15)[special]</detail>
			<detail>Rifle: H&amp;H Best Quality Magazine, .375 H&amp;H Magnum (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Sestrorests AVF-16, 6.5×50mmSR (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Enfield M1917, .30-06 (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Mauser T-Gew18, 13×92mmSR (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Browning M1918 BAR, .30-06 (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Greener Light Harpoon Gun, .38 Special (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Mauser Modell 10E, 9.3×62mm (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Savage Model 23A, .22 LR (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Winchester Model 54, .270 Winchester (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Savage Model 45 Super, .30-06 (HTPG2:14-15)[special]</detail>
			<detail>Rifle: ZB ZH29, 7.92×57mm (HTPG2:14-15)[special]</detail>
			<detail>Rifle: Remington Model 34, .22 LR (HTPG2:14-15)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<line>
			<detail>Rifle: IMI Galil MAR, 5.56×45mm (GF37)[special]</detail>
			<detail>Rifle: Browning M1918A2 BAR, .30-06 (SIV32)[special]</detail>
			<detail>Rifle: Winchester M2 Carbine, .30 M1 (SIV32)[special]</detail>
			<detail>Rifle: SKS-45 (K-56), 7.62×39mm (SIV32)[special]</detail>
			<detail>Rifle: AK-47 (K-56), 7.62×39mm (SIV32)[special]</detail>
			<detail>Rifle: Colt CAR-15 R607, .223 (SIV32)[special]</detail>
			<detail>Rifle: Colt M16A1, .223 (SIV32)[special]</detail>
			<detail>Rifle: Colt XM177E2, .223 (SIV32)[special]</detail>
			<detail>Rifle: Stoner XM23, .223 (SIV32)[special]</detail>
			<detail>Rifle: H&amp;R T223, .223 (SIV32)[special]</detail>
			<detail>Rifle: Colt MK 4 MOD 0, .223 (SIV32)[special]</detail>
			<detail>Rifle: TOZ SVT-40, 7.62×54mmR (TS63)[special]</detail>
			<detail>Rifle: H&amp;K HK93A2, .223 Remington (TS63)[special]</detail>
			<detail>Rifle: TOZ AKS-74UB, 5.45×39mm (TS63)[special]</detail>
			<detail>Rifle: F.R. Ordnance MC-51, 7.62×51mm (TS63)[special]</detail>
			<detail>Rifle: KAC M4A1K, 5.56×45mm (TS63)[special]</detail>
			<detail>Rifle: KAC SR-25, 7.62×51mm (TS63)[special]</detail>
			<detail>Rifle: RRA LAR-15, 5.56×45mm (TS63)[special]</detail>
			<detail>Rifle: H&amp;K HK416D10RS, 5.56×45mm (TS63)[special]</detail>
			<detail>Rifle: William Moore Double Rifle, 8-bore (Pyramid 3/31 p.18)[special]</detail>
			<detail>Rifle: Westley Richards Double Rifle, .475 No. 2 (Pyramid 3/31 p.18)[special]</detail>
			<detail>Rifle: Colt AR-15A2 R6400 Sporter II, 5.56×45mm NATO (Pyramid 3/31 p.18)[special]</detail>
			<detail>Rifle: Steyr-Mannlicher SSG-PII, 7.62×51mm (Pyramid 3/31 p.18)[special]</detail>
			<detail>Rifle: Taurus Mod 62C, .22 LR (Pyramid 3/31 p.18)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<!-- Submachine Guns -->
		<line>
			<detail>SMG: Bergmann MP18/I, 9×19mm (HT124)[special]</detail>
			<detail>SMG: Auto-Ordnance M1921, .45 ACP (HT124)[special]</detail>
			<detail>SMG: Tikkakoski KP/31, 9×19mm (HT124)[special]</detail>
			<detail>SMG: ERMA MP40, 9×19mm (HT124)[special]</detail>
			<detail>SMG: ZiD PPSh-41, 7.62×25mm (HT124)[special]</detail>
			<detail>SMG: Enfield Sten Mk II, 9×19mm (HT124)[special]</detail>
			<detail>SMG: Guide Lamp M3, .45 ACP (HT124)[special]</detail>
			<detail>SMG: Sterling L2A3, 9×19mm (HT124)[special]</detail>
			<detail>SMG: CZ Sa vz. 61 Skorpion, .32 ACP (HT124)[special]</detail>
			<detail>SMG: IMI Uzi, 9×19mm (HT124)[special]</detail>
			<detail>SMG: MAC-Ingram M10, 9×19mm (HT124)[special]</detail>
			<detail>SMG: H&amp;K MP5A3, 9×19mm (HT124)[special]</detail>
			<detail>SMG: H&amp;K MP5SD3, 9×19mm (HT124)[special]</detail>
			<detail>SMG: H&amp;K MP5K, 9×19mm (HT124)[special]</detail>
			<detail>SMG: FN P90, 5.7×28mm (HT124)[special]</detail>
			<detail>SMG: Steyr TMP, 9×19mm (HT124)[special]</detail>
			<detail>SMG: Izhmash PP-19 Bizon-2, 9×18mm (HT124)[special]</detail>
			<detail>SMG: H&amp;K UMP, .45 ACP (HT124)[special]</detail>
			<detail>SMG: TsNIITochMash SR-2 Veresk, 9×21mm (HT124)[special]</detail>
			<detail>SMG: H&amp;K MP7A1, 4.6×30mm (HT124)[special]</detail>
			<detail>SMG: Bergmann MP18/I, 9×19mm (HTPG1:31)[special]</detail>
			<detail>SMG: Beretta Mod 1918, 9×19mm (HTPG1:31)[special]</detail>
			<detail>SMG: Auto-Ordnance Model 1921, .45 ACP (HTPG1:31)[special]</detail>
			<detail>SMG: Steyr S1-100, 9×23mm (HTPG1:31)[special]</detail>
			<detail>SMG: ERMA EMP, 9×19mm (HTPG1:31)[special]</detail>
			<detail>SMG: Tikkakoski KP/31, 9×19mm (HTPG1:31)[special]</detail>
			<detail>SMG: Bergmann MP34/I, 9×19mm (HTPG1:31)[special]</detail>
			<detail>SMG: SIG MKMO, 9×25mm (HTPG1:31)[special]</detail>
			<detail>SMG: ZiD PPD-34, 7.62×25mm (HTPG1:31)[special]</detail>
			<detail>SMG: Guide Lamp M3A1, .45 ACP (SIV32)[special]</detail>
			<detail>SMG: K-49M, 7.62×25mm (SIV32)[special]</detail>
			<detail>SMG: Carl Gustaf “Swedish K,” 9×19mm (SIV32)[special]</detail>
			<detail>SMG: S&amp;W MK 24 MOD 0, 9×19mm (SIV32)[special]</detail>
			<detail>SMG: Lysaght Owen Mk I, 9×19mm (TS65)[special]</detail>
			<detail>SMG: ZML PM 63, 9×18mm (TS65)[special]</detail>
			<detail>SMG: TDI Kriss Super V SMG, .45 ACP (TS65)[special]</detail>
			<detail>SMG: B&amp;T MP9, 9×19mm (Pyramid 3/31 p.18)[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
		<!-- Military/Special -->
		<line>
			<detail>Auto Shotgun: Daewoo USAS-12, 12G 2.75” (HT104)[special]</detail>
			<detail>Rifle: Barrett M82A1, .50 Browning (HT120-121)[special]</detail>
			<detail>Rifle: Barrett REC7, 6.8×43mm (TS63)[special]</detail>
			<detail>Rifle: ArmaLite AR-77, .22 LR (HT120-121)[special]</detail>
			<detail>Rifle: Enfield L85A1, 5.56×45mm (HT120-121)[special]</detail>
			<detail>Rifle: CheyTac M200, .408 CheyTac (TS63)[special]</detail>
			<detail>Rifle: LAR Grizzly Big Boar, .50 Browning (Pyramid 3/31 p.18)[special]</detail>
			<detail>Rifle: VKT-Lahti Pstkiv/39, 20×138mmB (TS63)[special]</detail>
			<detail>Grenade Launcher[special]</detail>
			<detail>Light Machine Gun[special]</detail>
			<detail>Machine Gun[special]</detail>
			<detail>Rocket[special]</detail>
			<detail>Zip-Gun[special]</detail>
			<special>; bad condition</special>
			<special>; modified/accessorized</special>
		</line>
	</guns>
</tables>